vincebagna opened this issue on Jun 19, 2007 ยท 58 posts
wdupre posted Wed, 20 June 2007 at 8:36 PM
I have to put in another vote for the tool collection, and in particular the add morph tool which turned litterally hours of morph loading time into under a minute. the cost of the set was payed back easily the first time I used it. Most merchants I know of do all of their morphing in their modeler of choice (though I know of a few who still use Poser magnets, Xena comes to mind) If you are working in hexagon you will need to go through some extra steps to use it to create morphs. the reason is that hexagon does not have a way of storing .obj bodypart grouping, so when you load a grouped figure into hexagon it will automatically split the figure into its individual bodyparts as seperate objects, which you absolutely do not want when you are creating full body morphs. what you need to do is first load your grouped clothing into UV Mapper, Export a UVS file, then select the whole mesh, and create a new Body group. this will remove all of the bodypart groups. now export the resulting .obj file, this is the file you need to import into Hexagon to create your morphs. when you are done creating a clothing morph export that obj from hexagon, then import it into UV Mapper, and apply that UVS file, this will reapply the bodypart groups to the object, now you export your .obj from uv mapper and you can load it using the add morph tool. I know this is a long drawn out process but unfortunately there are still quite a few modelers which do not preserve grouping properly.