Forum: Poser - OFFICIAL


Subject: How to inject DAZ character morphs in a modelled cloth?

vincebagna opened this issue on Jun 19, 2007 · 58 posts


wdupre posted Thu, 21 June 2007 at 2:38 AM

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> Quote - Wow! All that seems to be a hard work! > I use Hex, and i am right now working on a cloth. I'm just making the different bodypart groups, by selecting all the polygons for the proper group, extracting this selection, renaming it as the same group in the character, selecting the polys for another group... Ash! This part of the process is really annoying!!!  > > Is there a way to transfer the bodypart groups of a character to a cloth you just finish to model?

There is a tool called Auto Group Editor, available here that is supposed to do a good job of automatically grouping clothing. I don't know how good it is though as I do all of my grouping in C4D. I highly recommend you use an external method of grouping, exporting your clothing as whole mesh is far better then combining a split mesh in poser. While poser welds a split mesh automatically, you can occasionally see seams in split meshes. and in addition as I said, full body morphs are better made with unsplit meshes. and yes Poser Clothing making is hard work, there is no doubt about it. And most shortcuts don't really work well for high quality work. Thats why most poser users buy clothing rather then create it themselves, spending $10 to $20 for a package makes more sense financially then working for weeks to create one clothing set. The base modelling is in many ways the easiest and often the fastest part of the process.