vincebagna opened this issue on Jun 19, 2007 · 58 posts
mertext posted Thu, 21 June 2007 at 11:03 AM
My Model making process in a nutshell
Load base figure into Max
Create my clothing in max over the abse figure
Test render in max
divide out and rename all my componets (chest/abdomen etc) in Max and then export as a single OBJ
import into poser at 100% base figure size, and resize to fit the char in poser.
export out of poser as an obj
open UVMapper and create the UV map of the saved obj, make sure the names are appropiate and resave.
Use CR2 editor and open a similar item , I use the purchased catsuit as my base cr2 with all the morph and texture information stripped out.
edit the obj target locations to your new obj.
rename and save the cr2
load the new cr2 into poser, its should now conform.
Resave
open The Tailor
load base figure (the one with the morphs you want to add) and the clothing item
add the morphs (this can take a few days with my work schedule)
save the CR2 and reload into poser and to set up the morphs into appropiate categories
save
edit the last save in CR2 editor to change absolute paths etc and finalize anythign else that needs to be fixed.
Texture and distribute
have fun
aka MCDLabs
also known as Daniel Merrill a grumpy old disabled Jarhead.
checkout my freebies at
https://www.sharecg.com/pf/full_uploads.php?pf_user_name=mcdlabs