ashley9803 opened this issue on Jun 21, 2007 ยท 43 posts
ghonma posted Sat, 23 June 2007 at 12:57 AM
Rorrkonn
Thats the great part, you dont really need any modelling functions, or even UV ones in zB 3. You just plonk a sphere on the canvas (or create a basic shape with zSpheres) and start sculpting away. Whenever you run out of polygons, you divide the mesh (zB 3 can handle millions of polygons easily) and keep sculpting. Once you are finished you can render in zB itself or if you want to animate or use the mesh in other apps, you create a simple low poly mesh on the model and zB transfers your sculpt onto the mesh for export. You can also export as displacement or normal maps if you like.
Look at this for an example:
Quote - Do you think I should start with modelling inorganic objects first, as a way to learning Zbrush, ie. import an .obj and fiddle with re-modelling it.
I would just dive right in with a sphere and start pushing and pulling at it. That's a good way to get comfortable with zBrush. Inorganic objects are not a good idea because zB actually sucks at creating that kind of models. Also there are a bunch of tutorials to get you started at zbrushcentral.
Try this tutorial for a quick look at how you go about an entire project in zBrush, from scratch to final render:
[ Making of 'Birth'
](http://www.zbrush.info/docs/index.php/The_Making_of_%22Birth%22_by_Francois_Rimasson_Featuring:_Transpose%2C_ZSpheres%2C_SubTools%2C_and_Mesh_Extraction) And some more :
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