ashley9803 opened this issue on Jun 21, 2007 · 43 posts
RorrKonn posted Sat, 23 June 2007 at 2:03 AM
Wait, Wait, Wait
Don't get me wrong zBrush is killer for what it does.I like zBrsuh.
BUT !!! it is not for character modeling in any app other then zBrush.
If you model a character in zBrush with million^100 polycount then lower the polycount for Poser the topology would be **WRONG !!!.**and just would not do.
As far as I know.
V3 was modeled in Lightwave.
V4 was modeled in Modo.Part of Lightwave broke off and made Modo.
These apps work like XSI,C4D,Max,Silo
LW,,XSI,C4D,Max all these app's work just a like
Modo,Silo models like LW,,XSI,C4D,Max.
Lightwave is 2 separated app's
Layout that ya render,animate in and modeler that you model in
Modo,Silo is like LW's Modeler.
They are all polygon modelers
I hate XSI's LW's modeler UI beyond words but love TrueSpace,C4D's UI's but they all work a like.
Think XSI is the best polygon modeler thou.
zBrush does not work like C4D,XSI etc etc.
zBrush is nothing more then a plug for app like C4D,Max etc etc
Should all modelers know zBrush ? absolutely
But they should know main app's polygon modeling first.
forget zBrush for now the only reson for zBrush in Poser is making morphs that Silo would do also.
I seldom use zBrush haven't even gotten 3 yet just don't need it.
Get a Silo something and do the tutorial.
http://www.nevercenter.com/tutorials/html_tutorials/user_tutorials/character_modeling/
RorrKonn
http://www.Atomic-3D.com
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