Forum: 3D Modeling


Subject: Collaborating? Victorian era villages etc...

Conniekat8 opened this issue on Apr 27, 2007 · 1329 posts


dvlenk6 posted Sat, 23 June 2007 at 4:12 PM

Seems that scaling might be more an issue than I thought at first. I should've known that from the start; WTH was I thinking?:blink:

Scale (for Fran):
A model, exported from Wings with the export scale set to 1.0 is identical in units when imported into MAX at vertex scale = 1.0
They work in the same scale, meters. 1 Wings unit = 1 MAX unit = 1 Meter. Simple enough.

A 2m cube (2 wings units) in Bryce 6 is 20.89 x 20.89 x 20.89 Bryce Units.
The same box, exported from Bryce 6 and imported into MAX is 2m.
There is no scaling done when importing or exporting from Bryce. If you don't change the scale in Bryce, it is no issue.
Bryce material -> MAX shader is another story altogether...

For reference:
M3 is 1.851 m tall.
V3 is 1.797 m tall, she's a big girl ;)
I'm deriving those figures from exporting the chars. out of D|S with MAX scaling (meters).

@Koosievantutte
Have you tried exporting from SU with that object exporter?
Try it out please!
Send me a 1m x 1m x 1m cube, or something similar, so I can import that into MAX and see what happens with the scaling.
Throw some kind of material on it also. We'll see what parts of that are lost in the export/import process.
I will send you my email address in a PM so that you can email it to me directly. I don't see any option in the PMs for attaching a file.

Friends don't let friends use booleans.