Molina00 opened this issue on Jun 22, 2007 · 40 posts
Molina00 posted Sat, 23 June 2007 at 7:44 PM
Quote - > Quote - Your tutorial was actually pretty easy to follow.
It took me all afternoon to make this thing with it. I'm not terribly happy with how it turned out, but I guess it's okay for a new guy.
That looks pretty good. :) I can see some nice detail in it. I suppose the toughest part is trying to find a nice clean image to start with. > Quote - About the part on adding a specular map, would I load that through the Texture tab instead of the original image?
Umm.. (Trying to do this from memory) .. From the same 'material', add the spec map as a new image, then go back to the materials section.. you should see it listed below your 'texture' image. Click the spec maps name, then go to the 'Map to' (?) tab, and select only the 'Spec' button. Basically, do the same as you did for the Color and Bump maps, only apply this one to the "Specular" only. They will all be contained under the same "Material"
I must not be doing something right, because the only change I'm noticing is the handle turning gray. I load the grayscale image in the Textures tab, go back to Materials and click the Spec button in the Map To tab but that's what it gives me.