darkforceprime opened this issue on Jun 24, 2007 · 14 posts
sixus1 posted Mon, 25 June 2007 at 7:39 PM
Okay, Les took a look at it and said that your best bet is to either use procedural shaders or remap it for what you need.
Sorry that I couldn't be of more help, but we are super busy and it don't have time to work on it (we didn't make it, we are only hosting the freebie).
--Rebekah--