Forum: DAZ|Studio


Subject: How do I reduce an object's polygons?

derekhhh opened this issue on Jun 25, 2007 · 10 posts


GKDantas posted Mon, 25 June 2007 at 8:24 PM

Hi Derekhhh

There are some problem in reducing polygons this way. Almost all information about UV and surfaces are stored based in the point location data, so when you reduce you will finish with a new object that will need to be cut in pieces and rigged in Poser again. Other problem is the morphs, if you delete one little point they will not work anymore. The good way is use reduced resolution ready content like Vic3 has...but again the morphs dont work for her.
The good way to use large poly count is use  a wireframe view to work... or less then this: box.

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