BAM opened this issue on May 21, 2001 ยท 12 posts
JKeller posted Mon, 21 May 2001 at 5:26 PM
Eyebrows (2nd on list) is the geometry that covers the eyebrow are on the surface of the skin. It should have a white object color and the same highlight color as the skinHead (I use true black), no transmap, 0% transparency min, max & falloff, and should have the Head texture (and bump if you are using them).
UpperEyebrows (9th on list) is the material set for polygons that will be pulled behind the skin if you set BrowsGone morph to 1.000. If you wish to keep the morph set to 0.000 and want eyebrows that stand out a bit (not thicker, they just make it look like their not painted on) you need to to make sure you are using a texture map and trans map that take advantage of the UpperEyebrows. Set the object color to white, set the min and max transparency to 100% and transparency fall off to 0%. Use a true black highlight color ans set highlight to 0%. Apply a transmap. (BTW, if you don't have a texture map that has the UpperEyebrows section painted, you can just set the object color to the desired color.)
EyeBrows (20th on the list) you can set to whatever you want, that material is not used by the geometry and won't do anything.
Eyelashes should have a black (or close to) object color and a true black highlight color. Set min & max transparency to 100%, transparency falloff to 0% and highlight to 0%. Apply a transmap. No texture map is needed.
Hope this helps.