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Subject: Converting blender files into Bryce usable


Navim ( ) posted Sun, 17 June 2007 at 5:32 AM · edited Thu, 21 November 2024 at 4:13 PM

I recently downloaded a blender file that I would like to convert for use in Bryce. Is there a simple way to do this?

Thanks
ArtByMivan


tping ( ) posted Sun, 17 June 2007 at 8:25 AM

You can use the "export" function under the file tab to convert .blend files to several other formats that Bryce is capable of importing. Two file types that are practical are .3ds and .obj, as the formats handle information differently you may want to try both to compare results in Bryce. You will have some differences in how materials are handled in Bryce but that is just part of the software function you have to work around if you are wanting the item to appear as it does in Blender.Heck, experimenting is part of the fun anyway! Hope this helps!


Gog ( ) posted Mon, 18 June 2007 at 4:07 AM

Things to note with 3ds versus Obj

3ds is generally smaller file

But!

3ds can only have 64k polys per mesh (meshes can be broken up to get under this limit)
3ds can only support image texture names in the 8.3 format (good old DOS limitation) so careful filenaming is important.

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Toolset: Blender, GIMP, Indigo Render, LuxRender, TopMod, Knotplot, Ivy Gen, Plant Studio.


ysvry ( ) posted Mon, 18 June 2007 at 9:14 AM
DoomsdayRenderer ( ) posted Mon, 18 June 2007 at 11:34 AM

One extra feature if you use OBJ: there are numerous apps which use that format, but especially is seems that texturing apps (like UV Mapper) use OBJ. So you can have some advantages when using OBJ format.

On the other hand, if texturing is already done in Blender, it may be impossible to transfer that to Bryce. For example, if the original surfaces use procedurals.

If you're only using Blender for geometry and then Bryce for texturing (or material presets), it doesn't much matter which you use.


ysvry ( ) posted Wed, 20 June 2007 at 8:55 PM

you can bake pocedural textures as images before exporting.

for some free stuff i made
and for almost daily fotos


su_liam ( ) posted Wed, 27 June 2007 at 12:01 PM

So thats what, "bake," means!?! I suspect a necessary prerequisite to successful use of Blender is a strong familiarity with the jargon.


Gog ( ) posted Wed, 27 June 2007 at 12:14 PM

'Bake' is a term that is used in a few ways but means doing something procedural now to save doing (or because you can't do) it later. SO you can bake a procedural texture, you can bake a fluid sim, you can bake ambient and global illumination and so on.....( not all of these apply in blender I'm being generic about the term bake)

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Toolset: Blender, GIMP, Indigo Render, LuxRender, TopMod, Knotplot, Ivy Gen, Plant Studio.


ysvry ( ) posted Fri, 29 June 2007 at 6:41 PM

bake generaly means that its calculated once and then put in a format that doesnt need recalculation the next time its used.

for some free stuff i made
and for almost daily fotos


su_liam ( ) posted Mon, 02 July 2007 at 1:10 AM

Thank you. A very useful feature, this baking. I've been baking a lot of textures lately in planetGenesis.


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