Pagrin opened this issue on Jun 19, 2007 ยท 107 posts
BagginsFrodo posted Wed, 27 June 2007 at 9:28 PM
Indeed. And ironically, the specular lighting almost always SHOULD exhibit decreased reflection when facing the camera - i.e. the Fresnel effect. And yet it doesn't - we have to add it to the shaders over and over. In the Modo forums they say "fresnel makes everything look good".