Forum: Poser - OFFICIAL


Subject: Why are DAZ High Polycount Meshes so Popular ?

RorrKonn opened this issue on Apr 18, 2007 · 266 posts


Darkworld posted Fri, 29 June 2007 at 3:02 PM

wow that's a long read.  good article though.  i agree completely, it's the blades, not the razor that keeps people interested.  so when there is legions of content of a figure, that figure's fate is already fixed as "popular"

i do strictly high polygon work so i have zero interest in a low rez figure anyway; i do love V4 but she still frustrates me a little bit, i find it much more difficult to vary her facial expressions in a convincing way than V3.

that said, i will continue to use her and i had no idea there is a version of V4 that supports V3 textures??  i really need to get that version but i'm not sure where to find it, i don't see a sign of it anywhere at DAZ.