FranOnTheEdge opened this issue on Jun 16, 2007 · 30 posts
FranOnTheEdge posted Sat, 30 June 2007 at 7:51 PM
No, you didn't miss the problem, I wasn't sure if there was a problem, which is why I asked if that number of polys was high - not being sure what Bryce 6 thinks is high, and knowing I'd planned to do a lot more eating away at the model with terrains, if it wasn't too high a poly count.
There's only this one ruin model - at the moment - so not something I can save parts of - especially as it's a round tower.
But if this technique worked, and I could produce a decent looking model this way - i.e. decayed and crumbling enough - then I'd probably want to do a few models in the same way, so then save and import etc.
I'd been collapsing after each terrain booleaned away part of the ruin, making for a less complex model, but I may stop that, and just group them all, since once collapsed you can't more the terrain any more....
I may also decide to texture the terrain before booleaning, since then you leave the texture behind on the eaten away portion of the ruin.... Hmmm...
Measure
your mind's height
by the shade it casts.
Robert Browning (Paracelsus)