Forum: Poser - OFFICIAL


Subject: Unbelievably Complicated Figure Shader for Apollo Maximus (AMUCFS)

bagginsbill opened this issue on Jun 29, 2007 · 236 posts


jjroland posted Tue, 03 July 2007 at 10:22 AM

Yeah I think its just the way people look at the name of stuff (judging a book by it's cover if you will).  I know very well that I shouldn't.  But if I go to a store and want gourmet shrimp and they have a brand there named "bleach"  Im less likely to try it lol.  

Anyway I DID in fact get both the shaders AND that scarey python script to work in Poser 6.  Both done without any pain whatsoever.  And he looks beautiful!!!!!!!  The fact that I could do it is proof positive that anyone can so anyone who hasn't tried (possibly for the same reasons as I) should!!  Right Now!!!

Thank you VERY much BB this is the answer to my prayers in Apollo textures.  

Now if I can figure out Matmatic I'll be the happiest girl = D

One tiny question:
Is there a way to keep him from just displaying as white before rendering - so that I can get a visual idea of what the dials are doing or is that a no?

~Edit sorry two tiny questions~

Do these shaders transfer over into other renderers ok?


I am:  aka Velocity3d