Forum: Poser - OFFICIAL


Subject: Unbelievably Complicated Figure Shader for Apollo Maximus (AMUCFS)

bagginsbill opened this issue on Jun 29, 2007 · 236 posts


bagginsbill posted Tue, 03 July 2007 at 10:31 AM

Cross post! :biggrin:

I totally don't understand the white thing. Even if you aren't getting white, there is no visual feedback in the preview to what the dials are doing. Maybe if you use the Poser 7 hardware assisted preview, but I've been told that my 122 nodes are too much for the preview engine. Real time rendering of something this good is probably impossible. If it was possible, then games would look like my renders, right? Seriously imagine if a game looked that good in real time. 

I don't think these shaders will transfer out of Poser at all, except maybe in the latest version of Vue. I've heard that Vue just kicks out to Firefly to render things that have complex Poser shaders.

I used every trick in the book, fully exercising the power of the Poser shader engine. I"m pretty sure that none of the other engines can emulate it.


Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)