Forum: Poser - OFFICIAL


Subject: Unbelievably Complicated Figure Shader for Apollo Maximus (AMUCFS)

bagginsbill opened this issue on Jun 29, 2007 ยท 236 posts


bagginsbill posted Tue, 03 July 2007 at 3:30 PM

jj:

Are you sure that Carrara is really implementing the whole shader? It was my understanding that it just uses the same texture files that it finds in the Poser shader tree, but that it isn't capable of implementing all the nodes that Poser has. Are you really seeing all the spots and veins and pores and moles just exactly the same? If so that's awesome.

I'm only saying this because several people have asked me to write a "matmatic" for other renderers. If these other renderers can really just read and use a Poser shader tree, why would they ask me to do that?

ice-boy:

This shader uses a LOT of nodes, so yes it runs slower. However, I don't think the performance is unacceptable, considering how much better the results are. If you're using Poser 6, you really should be turning on the reuse of textures so they don't need to be loaded over and over. Also, caching your shadows will help too.

My test renders are finishing in under a minute, for the most part. Final renders at large sizes are like 5 minutes.

The performance will be affected by which shader you choose as well. If you choose the one with AO on the skin, it is very slow. You generally don't need that. I use AMUCFS!RT most of the time. That has reflection and AO in the eyes only, not the skin. The AO in the eye whites is very important, and doesn't cost much because its only a small part of the render.


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