Forum: Freestuff


Subject: Free 3d model: Head

Turdmoe opened this issue on Jun 26, 2007 ยท 5 posts


Warlock279 posted Wed, 04 July 2007 at 2:56 PM

I took a look at your tutorial, and it looks like a pretty fair approach.

There's a few n-gons in the final mesh that might be an issue tho, especially in deformation areas like the cheeks. I've not worked a lot with n-gons, but I think they're best avoided if possible, at least in deformation areas.

Poles, and tris can both lead to problems, and in my experience you're almost always stuck with a pole in the cheek like you have now, but I think the n-gon can be avoided with a quick change.

I'd make the these [see attached image] changes to it. Preferably the middle suggestion, tho both do work out two n-gons in favor of quads, and it could be a matter of trying both and seeing which looks better.

I can't download your mesh, for w/e reason I'm not clever enough to work the download site I guess. So I grabbed one of the images from your tutorial. I hope you don't mind the paint-over, I'm just trying to offer some hopefully usefull feedback.

Cheers. 😄

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