Turdmoe opened this issue on Jun 26, 2007 ยท 5 posts
Warlock279 posted Wed, 04 July 2007 at 2:56 PM
There's a few n-gons in the final mesh that might be an issue tho, especially in deformation areas like the cheeks. I've not worked a lot with n-gons, but I think they're best avoided if possible, at least in deformation areas.
Poles, and tris can both lead to problems, and in my experience you're almost always stuck with a pole in the cheek like you have now, but I think the n-gon can be avoided with a quick change.
I'd make the these [see attached image] changes to it. Preferably the middle suggestion, tho both do work out two n-gons in favor of quads, and it could be a matter of trying both and seeing which looks better.
I can't download your mesh, for w/e reason I'm not clever enough to work the download site I guess. So I grabbed one of the images from your tutorial. I hope you don't mind the paint-over, I'm just trying to offer some hopefully usefull feedback.
Cheers.
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