Forum: Poser - OFFICIAL


Subject: Unbelievably Complicated Figure Shader for Apollo Maximus (AMUCFS)

bagginsbill opened this issue on Jun 29, 2007 · 236 posts


jdredline posted Thu, 05 July 2007 at 4:22 AM

So, I created the hair displacement map to match the Jepe texture.  (BTW - I still consider myself a noob with lots more to learn, so my terminology may not be correct, but what I intend to mean is: the picture of the hair pattern that is black & white that is loaded into image map 1 in the material room)

I have tried everything I can think of, but the hair just doesn't pop off the picture like the standard AM texture hair does.

I'll wait for the God of the Material Room to return and help me on this issue.

Another query: A non-artist, non-Poser friend of mine critiques the picture by saying: "...the muscles on his upper arms have the texture of an orange."

What dial do I need to tweak to tone the "orange" texture down?

And finally, how do I change eye color?  Do I simply pick another color out of the pose library for AM? Before or after applying AMUCFS?