drifterlee opened this issue on Jul 01, 2007 · 42 posts
operaguy posted Thu, 05 July 2007 at 7:16 PM
So on a modest-sized frame, "load objects" takes up proportionally larger amount of total time. I wonder why, in animation, we have to "load objects" for each frame. Shouldn't there be a 'keep objects' like there is for "keep textures." At any rate it is too bad it only uses 1 core to 'load objects.'
Since there is an overhead hit of some kind (12 seconds on the smaller, 4 seconds on the larger) to 'render in a separate process, it would be contra-indicated to use. What advantages would an animator gain with 'render to outside process' if willing to pay for that hit?
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