Forum: Poser - OFFICIAL


Subject: Unbelievably Complicated Figure Shader for Apollo Maximus (AMUCFS)

bagginsbill opened this issue on Jun 29, 2007 ยท 236 posts


Chopperman posted Thu, 05 July 2007 at 10:14 PM

Baggins,
I am seeing some odd ineractions with other figures. Specifically when applying a morph to Aiko.

repro:

  1. Load Apollo
  2. select initial pose from your menu
  3. select a realistic shader setup from your sub menu
  4. add your body lights
  5. add Aiko complete
  6. apply Aiko headmorph from a vendor
  7. apply body morph from same character set

Result:
The body morph "crushes" the face on Aiko without changing any dials

Notes:
I narrowed it down to this set of steps by finding a workaround. I moved the Aiko steps ahead of Apollo's and it doesnt cause the same problem. I havent tried it with Vic4 yet. I dont know if this is a problem in Aiko, Poser or your scripts.

Another issue I ran across by mistake (mine) I went to apply your base shader pose and neglected to make sure I had Apollo selected. This made Aiko look a bit funny (of course) but when I went to "Undo", poser couldnt find the temp files needed to do the undo. Reapplying the texture to Aiko fixed it. Annoying, but worth noting.

This is a helluva fun tool, Baggins! thanks again