Forum: Poser - OFFICIAL


Subject: Unbelievably Complicated Figure Shader for Apollo Maximus (AMUCFS)

bagginsbill opened this issue on Jun 29, 2007 · 236 posts


bagginsbill posted Fri, 06 July 2007 at 7:03 AM

Heheh. Thanks all for your patience and kindness. Sometimes I get cranky.

JJ and jdredline - I did indeed ask why and you both gave sensible answers so I'll go take a time-out in a corner for 10 minutes.

jd - You made me actually laugh out loud. Boy that guy sure looks scary hairy. I'm impressed that you managed to get it working with all those freaking nodes in the mat room.

Clawshrimp - 

Moving the files could be a problem. Each face pz2 runs a python script. The python scripts are in :Runtime:Python:AMUCFS.

Each of them looks like this (showing the one for FaceColor1):

import parmatic
parmatic.ParmaticReplaceImage("FaceColor1", ":Runtime:Textures:Anton'sApolloMaximus:Body:APM_Face1.jpg")

If the path to the face jpeg is wrong, you can fix it. If your faces are in a different path, go edit each of those to reflect where you have them. If they are in a different runtime, that's not a problem. Mine are in a separate Apollo runtime, but the runtime path resolution works anyway.


Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)