Iuvenis_Scriptor opened this issue on Jul 06, 2007 · 168 posts
ClawShrimp posted Sun, 08 July 2007 at 7:30 PM
I've just re-read the two pages of this thread, and there seem to be two recurring themes: Unique morph and quality texture.
While you've made slight adjustments to your texture on advice from others here (the eyes specifically), it's still a long way from ideal.
And rather than improving your incredibly subtle morph based on the feedback here, you seem more interested in explaining it away. Telling us to 'look at it this way', or 'it's like this because...' won't change people's perceptions. It is ultimately an almost default V4.
If your last attempt at a sell-able V4 character was knocked back by Daz, shouldn't you be trying to raise the bar with this attempt?
Saying that there are worse products already available in the Market Place is certainley no excuse to produce a sub-par product yourself. And saying you know nothing about shader trees and advanced materials settings is no excuse to ignore them entirely. There are some fine, and FREE, examples out there for you to learn from. Even V4's default texture has a pretty decent shader, care of FaceOff (at least I think so).
The comments you recieve here are from potential customers (myself included). Even if Daz were to approve your character for sale in it's current state, can you honestly say that the reception here has been possitive enough to expect decent sales?
Again, you know I don't say any of this to offend. I'd like nothing more than for you to 'see the light', so to speak; create something great; and go on to be a successful vendor. I just think you need to take a few steps out of your comfort zone and really let your hair down before there's any hope of this happening. As Acadia said, 'no one ever got right through caution'.
Best of luck!
If we can hit that bullseye, the rest of the dominos will fall like a house of cards...checkmate!