Forum: Poser - OFFICIAL


Subject: UV mapping questions

jjroland opened this issue on Jul 09, 2007 · 15 posts


pakled posted Mon, 09 July 2007 at 3:44 PM

depends...;) Actually, putting a basic coat down isn't too hard (at least in Wings 3d), it's when you have to have things 'line up' that it gets tricky..;)  The UVMapper in Wings allows you to cut along vertices, which can help. It's where to cut, and how to cut, that you have to work with. Things like signeage on spaceships, hair, etc., is where you have to work with this.

The other thing that can drive you mad is using textures, photos, whatever, to make the material to 'paint' your object. Depending on the size of the mesh, moving anything after you've UVMapped, etc., the pic can get 'distorted', if you're not careful. Sometimes a great-looking texture will get 'magnified' when UVMapped, which tends to make it look obvious.

I'm the poster boy for bad UVMapping technicque, but I'm learning. Come on in, the water's fine..;)

I wish I'd said that.. The Staircase Wit

anahl nathrak uth vas betude doth yel dyenvey..;)