Forum: Poser - OFFICIAL


Subject: Advice on V4 Character

Iuvenis_Scriptor opened this issue on Jul 06, 2007 ยท 168 posts


ClawShrimp posted Mon, 09 July 2007 at 5:49 PM

This will be my last post here, because honestly there are only so many times I'm willing to hit my head against a brick wall.

The morph as it is isn't far away enough from default V4 by a long shot. WIthout side-by-side comparisons, I doubt ANYONE would label this a unique character.

As I've said previously your concept, while vague, is sound enough as a character ideal. Unfortunately your morph is in no way illustrating this.

Thirdly, and finally. Your texture is leagues below industry standard. You have two options. Inject a HUGE amount of detail into the texture proper, or attach a decent shader tree to your currently bland and flat texture.

You won't find fortune in an essentially out of the box V4 morph coupled with a texture whose resource pack roots are clear as day. If it were me, I'd scrap this project and start a-fresh. Nothing like a clean slate to give you perspective.

If we can hit that bullseye, the rest of the dominos will fall like a house of cards...checkmate!