Sorry if I came off harsh Klutz. It's really a question of semantics. Desnity ussually refers to the number of points and polygons in a given topography. My shameless plug for my stalled, but upcoming Ultra Low Res figure named Reslo is an example. The 3 figures occupy nearly the exact same space (They are all using the same pose), but have compleatly different mesh densities. Now if you were to load up V3, Freak, or any other Unimesh instead of M3 into a program that will let you count the polygons, you would see that even though their shapes are very different, the meshes would still have exactly 74510 polygons no matter which one you looked at. The only differece between them besides the the positioning of the verti, is the Object Grouping. This means there are a different number of polygons for parts like head, neck, and especially the collars... but to call that a change in mesh desnity is really kind of misleading. Nothing is increasing or decreasing, on the MESH. You wouldn't say a cakes density increased or decreased becasue you cut it up into squares instead of wedges. (I HATE that too if it's a round cake.) It may seem petty, but given that the names of these thing change from program to program, and there is in fact simular figures with different mesh densities, keeping a common vocabulary is really helpful. To me its kind of like some one yelling "Touchdown" when a baseball player hits a "Home Run".
mo·nop·o·ly [muh-nop-uh-lee]
noun, plural mo·nop·o·lies.
1. exclusive control of a commodity or service in a particular market,
or a control that makes possible the manipulation of prices