bagginsbill opened this issue on Jul 09, 2007 · 80 posts
bagginsbill posted Tue, 10 July 2007 at 1:29 PM
Quote - This is a wild guess, but I think perhaps the renderer is setting a temporary UV map to render the noise onto, and it's doing it per poly face in Firefly, vs. for the whole mesh for the P4 renderer.
Hmmm - interesting idea. But I don't think that's how it works. The noise is calculated on the fly during rendering on a per-pixel basis - at least I think it is.
In any case - I'm not asking why its happening. I was mostly making sure that nobody is aware of a configuration setting that fixes it. I didn't want to file a bug report only to learn that it was operator error on my part.
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)