bagginsbill opened this issue on Jul 09, 2007 · 80 posts
bagginsbill posted Tue, 10 July 2007 at 1:45 PM
Exactly right, Khai, the anomalies line up perfectly with the underlying mesh polygons. Its not the original lame - it is the lame with the addition of some noise in the bump channel.
Screen shot shows the addition. The two nodes at the bottom do the sparkly thing.
The Noise node has been set up to produce values between negative 3 and positive 1. Then the Clamp node zeros out the negative values.
Lest anybody thinks that is the problem, it isn't. All the values are between 0 and 1 after the Clamp. I'm just doing the negative 3 so that the noise is sparse.
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)