kalon opened this issue on Jul 10, 2007 · 11 posts
mrsparky posted Tue, 10 July 2007 at 7:25 PM
preserve his artistic vision or rather make his product accessiblePersonally I try to do both and also factor in techncal constraints.
Most of my designs start from sketches - which are passed to a modeller, they can see if a door would really open like that , or wether extra details would drive the polycount so high it's not worth it. Then collabrativly you figure out what will work and what won't.
Most of the time theres still around 80-90% of the original idea in there.
BTW- if it's stylised suits of armour you are after have a look at Lygher Xeros stuff.