smerc opened this issue on Sep 06, 1999 ยท 3 posts
KenS posted Tue, 07 September 1999 at 1:06 AM
The best way is if it is a OBP, that format contains the mesh and textures that were applied to it prior to saving. If your using Bryce 4 you could convert the texture to a jpg and then reapply it to the object before making it a preset, that will cut down on the file size immensly.