SEspider opened this issue on Jul 01, 2007 · 13 posts
oodmb posted Thu, 12 July 2007 at 6:49 AM
sorry it took me so long to notice this post, i've been in india for the past two weeks and havent had time to go online. i dont realy have the ability right now to work on a tutorial what with helping write one render engine and writing my own render engine, and leaving for california in two days, but i can explain a couple of things while i'm at it.
1-UV Mapping. What the Heck is it?
its the how you go about applying a texture to a model from an image based on the triangle coordinates of model in 2d space (put simply). there should be a couple of tutorials on it in the blender tutorials section although not video tutorials. more techinaly, UV stands for how a point on a triangle is defined. UV is defined with two numbers. suppose you have a triangle defined by 3 points (a, b, c) or two edges- ab, and ac. the U number is the length coordinate along ab, and the V coordinate is length along ac. the point defined is that in which the rays that are tangent to ab and ac starting at the point u away from a and v away from a intersect. you can find a picture description of that on wiki. hopefully you'll never need to actualy understand that and you shouldnt bother reading it like 25 times trying to.
the easest way of thinking of uv mapping is how you get a flat map of the world onto a spherical globe. the uv map tries to map out where an image should get applied to the model.
2-Exporting a Mesh as a Image for texture fitting
UV mapping
3-Adding Textures and Bump-Maps that move WITH the characters/objects
UV mapping and topology
4-Nobes...er what are they and how do I use them?
my unfinished tutorial on skin and sss should explain it
5--Water, Wind, Hair, and Cloth simulators. I don't know how to get started let alone making them.
i had a tutorial on water, i have not yet mastered wind hair and cloth.
6-What is a "sss?" I read about them but no clue what they are.
somebody already did a very good job of explaining it
7-How do you make Wax or Sken Materials look like they should? oodmb, done it before, but I can't figure it out.
SSS. my unfinished tutorial on skin was going to explain it, but i stopped trying to find time to finish it when blender got internal sss effects. basicaly there is now a button under materials to turn on sss.
8-Adding rotation limitations to Armatures. How do you do it?
i hate armatures, i'm no help there.
9-Lighting is a pain to learn, can you help?
thats just practace and a good render engine.
10-Adding Collision detection. I'm tired of my models pasing through one another when I don't want it to. It's a big waste of time positioning them when I KNOW it can be a LOT easier.
you'd need to do a physics simulation. making sure your models dont pass through each other is just one of the many tedious things in 3d art.