Dynamo opened this issue on Jul 09, 2007 · 25 posts
Gazukull posted Fri, 13 July 2007 at 8:50 AM
Quote - > Quote - Using raytracing for your shadows makes for faster rendering when using a multicore system with p7.
Since depthmapped shadows are rendered in a single thread (as you're implying), that's an excellent point I hadn't thought of.
Totally! Using raytracing for the shadows cuts time alot... as all core will rock them for you. That and I kinda prefer the raytraced shadows... but that is perhaps just because I use them so much and see them all the time. I wish the 22nd would come around already. Because I want to build my new system. I sold my OC'd E4300 @ 3.2 in anticipation for the new rig... so I am sitting on a Barton 2800+ right now.. lol! Needless to say... I am not rendering right now :(