graphicsguy opened this issue on Jul 14, 2007 · 12 posts
SamTherapy posted Sat, 14 July 2007 at 5:46 PM
Point At, when used for eyes, can often give a crosseyed look if the camera is close. An improvement is to make a simple prop with two separate parts and make one eye look at one, the other eye at the other. Make the prop invisible before rendering.
Coppula eam se non posit acceptera jocularum.