Molina00 opened this issue on Jul 14, 2007 · 7 posts
Molina00 posted Sun, 15 July 2007 at 9:00 AM
Quote - Well, rigging the clothes can be done pretty easily in Poser 5 and above. You need to model the cloths to fit a particular character. (If you're using the Poser characters that is)
Export the figure you want to make clothes for to .obj in it's "Zero Pose" (Read up on the Joint Editor to do this) Bring the obj into your modeling app and build the clothes around it.
You can build the clothing in one piece, just make sure to group all the various body parts involved and name them the same as the internal names Poser gives them, like hip, abdomen, chest, rCollar, rShldr, etc. This is necessary so Poser will know which bones to apply to which group.
When you finish the model, export it (the clothing item without the original figure) to .obj and import that into Poser. Take it into the Setup room and load a figure just like you would in the Pose room. The bones of that figure will be applied to your model. Hit the grouping tool and it will automatically group the body parts to the appropriate bone (provided you have named the groups correctly.)
Close the grouping window and exit the Setup room. The clothes shouls then conform to that figure.
There are other odds and ends to do like deleting any morph targets and such but like ConnieKat said, getting into all that would be like a 20 page essay (more or less). But this is the basic procedure..
Good luck with it.
Thanks a lot! Your assistance is much appreciated.