tabala opened this issue on Jul 19, 2007 ยท 7 posts
EnglishBob posted Thu, 19 July 2007 at 9:04 AM
Any tutorial dealing with making conforming clothing would apply here - the method is the same. Additionally, you have the option of making shoes into smart props, which may be simpler in some cases and makes them easier to fit to different figures. Assuming you are making shoes and not boots, this would be my method for conforming shoes: - Both shoes should be in the same OBJ file, scaled and translated so that they fit the target figure as found in poser's Geometry folder. - Group the left shoe to lFoot, and the right shoe to rFoot (upper/lower case is important). You don't need toe groups at all, and shin groups only for knee length or taller boots. UVMapper can do the grouping. - Take the CR2 from an existing pair of shoes, and edit it to call for your geometry instead. That's about it; but if you need more details, ask away... I have some tutorials which may help.