thefixer opened this issue on Jul 15, 2007 · 46 posts
keenart posted Thu, 19 July 2007 at 6:32 PM
FYI;
Have been doing a lot of testing behind the scenes with Vue to see what other than the Poser Shader Tree is knocking down Vue.
Of primary concern are the newest features, Displacement Mapping, Subsurface Scattering, and Volumetric Materials. Vue normally needs 1 gig to function at normal levels. However, when you add the above newer features, Vue requires about 1.5 to 1.7 gigs of ram to process these higher functions for a 15 million hard ploy scene, not including eco polys.
That has proven to be a problem for Vista, which typically uses about 450 to 960 megs for system resources, because of the SuperFetch algorithm. And, to add, NVidia and the other graphic card companies have started allocating System Memory as much as 25% of your Ram to use with their video cards, further reducing the efficiency of the System, and aiding in instability, which could typically leave you with less than 900 megs of usable Ram. You cannot turn the Video card Memory Allocation off, it is hardwired into the software. If your system will tolerate the change, you can go back to drivers that do not share memory. Or, you can get around this problem by using a Memory Manager that can reclaim Ram, such as SuperRam or TweakRam. Vue will hiccup for a moment or two and then finish processing when these Managers are active in the background.
Good news for Win XP enthusiasts, in most cases as long as you have minimal apps running, and like the Classic look, your system should leave about 1.7 gigs free in a 2 gig system.
Therefore, when using the higher demands, have at least 4 gigs of memory to adequately process Vue’s requests, and other than bugs, the software should perform for you without a lot of trouble.