Forum: Poser - OFFICIAL


Subject: Yet another thread about skin shaders, lighting and realism...

SamTherapy opened this issue on Jul 21, 2007 ยท 11 posts


wdupre posted Sat, 21 July 2007 at 3:15 PM

from what I have seen real skin is lighting dependant to a great extent. Sub surface scattering has a large effect on the color and texture of real world skin. skin is actually translucent. but even if that weren't the case. very few renderers are truely realistic in how they render surfaces so there is always going to be some shortcut solutions that may not make sense if you look at their real world counterpart.