SamTherapy opened this issue on Jul 21, 2007 · 11 posts
adp001 posted Sat, 21 July 2007 at 6:12 PM
Quote - I don't want to derail the other threads so I started this one.
Now, I may be missing the point here but I notice that a good many of the skin shaders are lighting dependent. That seems fundamentally wrong to me because, real skin certainly isn't.
Skinshaders do not try to simulate skin. They try to correct the errors made by a raytracer while illuminating the skin.