jjroland opened this issue on Jul 22, 2007 ยท 4 posts
Conniekat8 posted Sun, 22 July 2007 at 6:54 PM
This is where we fall back on my harping aboutusing UV mapper in conjuction with Hexagon.
If you leave your item ungrouped in Hexagon, you can create morphs from the original mesh.
As long as you didn't change any pf the facets, when you export the object, open it in UV mapper.
It will tell you there's no UV's for the object, but there is an option to import UV's.
To import UV's, when given a file dialog box, select your original, unmorphed, but properly grouped and UV mapped obj.
The morph will read the original, and it will inherit it's grouping.
This will NOT work if your original obj, the one you're copying mapping from, is not grouped in UV mapper. When you group in Hexagon, the OBJ file structure is little different, and this 'inheriting the grouping' from another OBJ doesn't work.
Then resave the OBJ, I usually have model.obj and model-grouped.obj as filenames.
After that I use DAZ's morph loader utility, and load morph into the rigged cr2. This lets you load multiple morphs, and you don't have to load them group by group.
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