Davaris opened this issue on Jul 24, 2007 ยท 4 posts
MarkBremmer posted Tue, 24 July 2007 at 6:03 PM
This does involve many texture maps and that's what predominantly creates that "look". The lighting looks simple enough: one main light with shadows turned on and a fill light from about the 90 degree left position with shadows turned off and intensity set to something lik 30 percent. You'll just have to experiement a bit! :) Mark