dphoadley opened this issue on Jul 23, 2007 · 38 posts
dphoadley posted Tue, 24 July 2007 at 10:27 PM
"Posette bends like glass."
Which is why Torino developed the forst Eve (damn, I meant FIRST Eve, whoever invented the QWERTY must have come from Brooklyn, putting the I right next to the O). An interesting aspect of eve is that she has a much more dynamic chest than Vic 1 or 2, i.e. the breast move in tandem with the collar, and even though Daz copied Eve's grouping, they didn't achieve this aspect until V3 and a hundred million vertices later.
And doing the remapping, I must ask, why so many bloody vertices in places that aren't usually rendered. V4.1 has more vertices in her bloody toes than Posette and Vic 2 together have in their entire legs! Who renders toes? Why must a figure be so polygonally bloated that it takes a bulldozer to move her around the pose window, even with a duel core (which is another reason that I prefer Posette, aside from her overall extremely attractive shape).
Yes, she might need a bit more postwork than V3 or V4, but the payoff is that I must use more immagination and experimentation, and thus learn more by doing.
DPH