Forum: Poser - OFFICIAL


Subject: Debate: Can a Vicky be Posed Better Than a PosetteeVe3?

dphoadley opened this issue on Jul 23, 2007 · 38 posts


dphoadley posted Thu, 26 July 2007 at 3:12 AM

There seems to be some confusion by certain parties as to what UV Mapping actually  is.
UV Mapping is a shorthand representation of a group of polygons (emphasis mine) belonging to one object layer so that they all are visible as a flatened 2d group in a square space that uses two coordinates: U and V.  
UV Mapping is mesh specific, that is, while some can talk about a figure,  "sharing" mapping, but what's actually happening is two totally different transformations from 3d to 2d that end up having the same basic shape.  This is actually a new and different uv map, by definition, since it involves different polygons.  It's not even the same instantiation of the original uv map, and therefore it can't be considered a derivative work since uv mapping projects 3d polygons onto 2d space, and with different polygons you have a completely different mapping even if the projection has the same general shape.
DPH

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