Forum: Poser - OFFICIAL


Subject: BodyPaint3d and the millenium figures...

Gareee opened this issue on Jul 25, 2007 · 26 posts


JQP posted Thu, 26 July 2007 at 3:07 PM

Quote - Well they can have multiple maps, but it seems that bodypaint gets confused if the uv maps overlap, even if they aren't on the same material to be painted.

Al the tutorials I've seen have somethng already loaded, and they go through the wizard, or uv map from ground zero, and that's not what you really want to do.. you just want to use the existing uvs, and paint.

If you're just talking about painting the figs, not scenes (conformed clothes, parented props, etc.)...let me see here.  It's been some weeks since I did this, but trust me, if you fiddle for a bit you can get it working.

If I remember correctly, you don't need the wizard, and certainly don't need to do anything complex with the UVs.

Go to the materials window (or materials editor, or whatever) and look for a command like "delete duplicate materials).  Depending on which figure you're using, you should wind up with just 2 or 3 material.  Then you can load texture templates or whatever you want to do.

I had practically no experience with 3d (outside of Poser, which hardly counts), and very little experience with Photoshop, and I managed to get things working after a bit of messing around.  If I can do it, you can.  :)

Sorry to be so vague.  If I get the time I'll reinstall BP3D and see if I can't run through the process and give you a better description.

On the other hand, I use it for very simple tasks, just for making skinsuits - never used it for more complex stuff like eyebrows, eyelashes, etc.