starmage opened this issue on Jul 26, 2007 · 3 posts
SamTherapy posted Fri, 27 July 2007 at 5:46 AM
Clouds are easy in P6 and I guess it works the same way in P7.
In the material room you'll find a Node called 3D Textures. CLouds are in there. Just stick the node into the Diffuse_Color channel for a real simple cloud effect. There are several parameters you can play around with in the node or, you can build up a more complex shader to get different effects, such as sunrise/sunset, storm clouds, overcast and so forth.
Lens flare is theoretically possible but I've never seen it done. You could fake one with a transparent square and a shader or texture plugged into it. For all I know, P7 supports real lens flare but I have never heard it mentioned.
Coppula eam se non posit acceptera jocularum.