Forum: Poser - OFFICIAL


Subject: DAZ Studio 1.7 is released. Wait until you see what it's like!!

RAMWorks opened this issue on Jul 28, 2007 · 152 posts


ghonma posted Sat, 28 July 2007 at 8:40 AM

Well it does seem to work with XSI. You get a rigged V4 mesh in XSI that you can pose and animate. Still testing out how well morphs work.

From top to bottom,

  1. Model in D|S that i exported as COLLADA, V4 in default pose.

  2. Model imported in XSI using crosswalk. I got the textures and rigging intact. Even the groups from the mesh are preserved.

  3. I can now use the joints (the white nulls) to pose the mesh in XSI.

Should work the same with MAX and Maya as well, though i dont have those to test with.

Edit : forgot  nudity tag