RAMWorks opened this issue on Jul 28, 2007 · 152 posts
kuroyume0161 posted Sat, 28 July 2007 at 7:53 PM
How does Collada work with conformers if at all (a small, minor very important necessity for Poser figures)? Otherwise you'll have a bunch of nice nekid figures in the receiving application and a fun time clothing them except via dynamic cloth sims. Maya, Max, and/or XSI allow multiple mesh partitions on a bone?
C makes it easy to shoot yourself in the
foot. C++ makes it harder, but when you do, you blow your whole leg
off.
-- Bjarne
Stroustrup
Contact Me | Kuroyume's DevelopmentZone