jjroland opened this issue on Jul 30, 2007 · 11 posts
byAnton posted Mon, 30 July 2007 at 7:57 PM
Hey there.
Look for your stray Polygon in UV mapper.
First load it in UV mapper. Look at the template.
Select each group from the pull down and move it out of the way or off screen.
See what is left over when you are done.
You should find the offending poly(s) if they are actualy polygons.
-Anton, creator of Apollo Maximus
"Conviction without truth is denial; Denial in the
face of truth is concealment."