Forum: Poser - OFFICIAL


Subject: When to call it a day?

ashley9803 opened this issue on Jul 31, 2007 · 40 posts


kobaltkween posted Tue, 31 July 2007 at 5:47 PM

wow.  i don't think i've ever spent less than 10 hours on a picture, and that doesn't include finishing it for display.  i need to get faster.

i know what you mean, though.  i'm presently trying not to hate myself for losing the ability to light worth a damn in Poser.  i think i'm going to have to break down and give up on bagginsbills light set for now,  move back to my default one, and slowly transitiion to his innovations.  i just can't seem to adjust it to behave like i'd like.  which doesn't even make sense to me; it seems like a perfectly logical and straightforward light set.  but  i was working in d|s for two renders, and poof!  now i can't seem to do jack with Poser lights.  

but i know if i'm patient with myself (but not too patient- as in just get into that pose room and do it), i'll get going again.  and i also know that i've probably set the bar higher again without thinking about it (looking back, i notice that my standards keep raising).  but what really frustrates me is when i have to stop for software.  i have a picture whose idea i love, whose lighting i thought was working, whose elements i liked, where even the cloth was behaving like i wanted , and Poser just couldn't render it.  just flat out failed.  and i moved to my second d|s scene because my first kept crashing d|s on render ( i don't find it more stable or faster at all).  we'll see what 1.7 can do, but i don't have my hopes too high. 

i wish these apps could handle more complex renders.  i'm not asking for them to be quick, just possible .

i keep around _all_my scenes, but i'm beginning to think that's vain.  some of those ideas suck out loud, and should probably be trashed.  maybe i'll collect them all and let the critique group vote on the top ten, and dump all the rest.