mrsparky opened this issue on Aug 01, 2007 · 34 posts
mrsparky posted Wed, 01 August 2007 at 3:56 PM
Sam - Thanks. Unfortunately UVmapper crashes - maybe because the model is around 7mb.
I looked at Max export as well - one forum post suggests (below) these export settings for OBJ - but that doesn't seem to change everything - the problem remains.
group by: 'all to defaults'
tick 'use materials' _ geometry
tick rotate model face 'polygons' (quads if you have no tri's only quads)
Click: texture coordinates, normals, smooth groups vertex scale '1.0' _ file
#of digits '6' (most important)
leave the rest default
Edited to add -WDupre - what are long polygons?