mrsparky opened this issue on Aug 01, 2007 ยท 34 posts
wdupre posted Wed, 01 August 2007 at 4:48 PM
Quote - Edited to add -WDupre - what are long polygons?
Poser smoothing likes relaltively equalateral quad polygons. if the polygon is a lot longer in one direction like 4 or 5 times the other direction the smothing throws fits.often you will get a balloning effect, the problem is even worse when it has to try to smooth long triangles. and as Miss Nancy says when a modeler uses boolians such as is very likely for those depressions below the doors it tends to convert them into a bunch of long thin triangles. in any case 3DS max in general seems to favor triangles rather then quads.